Except when clearly contradicted by these
additional rules, the General
Rules of Pocket Billiards apply.
5.1 OBJECT OF THE GAME
Nine-Ball is played with nine object balls numbered one through nine
and a cue ball. On each shot, the first ball the cue ball contacts
must be the lowest numbered ball on the table, but the balls need
not be pocketed in order. If a player pockets any ball on a legal
shot, he remains at the table for another shot, and continues until
missing, committing a foul, or winning the game by pocketing the 9-ball.
After a miss, the incoming player must shoot from the position left
by the previous player, but after any foul the incoming player may
start with the cue ball anywhere on the table. Players are not required
to call any shot. A match ends when one of the players has won the
required number of games.
5.2 RACKING
THE BALLS
The object balls are racked in a diamond shape, with the 1-ball at
the top of the diamond and on the foot spot, the 9-ball in the center
of the diamond, and the other balls in random order, racked as tightly
as possible. The game begins with cue ball in hand behind the head
string.
5.3 ORDER OF
THE BREAK
Winner of the lag has the option to break. In 9-Ball the winner of
each game breaks in the next unless otherwise specified by the tournament
organizer. The following are common options that may be designated
by tournament officials in advance:
(a) Players alternate break.
(b) Loser breaks.
(c) Player trailing in game count breaks the next game.
5.4 LEGAL BREAK
SHOT
The rules governing the break shot are the same as for other shots
except:
1. The breaker must strike the1-ball first and either pocket a ball
or drive at least four numbered balls to the rail.
2. If the cue ball is pocketed or driven off the table, or the
requirements of the opening break are not met, it is a foul, and the
incoming player has cue ball in hand anywhere on the table.
3. If on the break shot, the breaker causes an object ball to jump
off the
table, it is a foul and the incoming player has cue ball in hand anywhere
on the table. The object ball is not respotted (exception: if the
object
ball is the 9-ball, it is respotted).
5.5 CONTINUING
PLAY
On the shot immediately following a legal break, the shooter may play
a "push out." (See Rule 5.6). If the breaker pockets one
or more balls on a legal break, he continues to shoot until he misses,
fouls, or wins the game. If the player misses or fouls, the other
player begins an inning and shoots until missing, committing a foul,
or winning. The game ends when the 9-ball is pocketed on a legal shot,
or the game is forfeited for a serious infraction of the rules.
5.6 PUSH OUT
The player who shoots the shot immediately after a legal break may
play a push out in an attempt to move the cue ball into a better position
for the option that follows. On a push out, the cue ball is not required
to contact any object ball nor any rail, but all other foul rules
still apply. The player must announce the intention of playing a push
out before the shot, or the shot is considered to be a normal shot.
Any ball pocketed on a push out does not count and remains pocketed
except the 9-ball. Following a legal push out, the incoming player
is permitted to shoot from that position or to pass the shot back
to the player who pushed out. A push out is not considered to be a
foul as long as no rule (except Rule 5.7 and Rule 5.8) is violated.
An illegal push out is penalized according
to the type of foul committed. After a player scratches on the break
shot,
the incoming player cannot play a push out.
5.7 FOULS
When a player commits a foul, he must relinquish his run at the table
and no balls pocketed on the foul shot are respotted (exception: if
a pocketed ball is the 9-ball, it is respotted). The incoming player
is awarded ball in hand; prior to his first shot he may place the
cue ball anywhere on the table. If a player commits several fouls
on one shot, they are counted as only one foul.
5.8 BAD HIT
If the first object ball contacted by the cue ball is not the lowest
numbered ball on the table, the shot is foul.
5.9 NO RAIL
If no object ball is pocketed, failure to drive the cue ball or any
numbered ball to a rail after the cue ball contacts the object ball
on is a foul.
5.10 IN HAND
When the cue ball is in hand, the player may place the cue ball anywhere
on the bed of the table, except in contact with an object ball. The
player may continue to adjust the position of the cue ball until shooting.
5.11 OBJECT
BALLS JUMPED OFF THE TABLE
An unpocketed ball is considered to be driven off the table if it
comes to rest other than on the bed of the table. It is a foul to
drive an object ball off the table. The jumped object ball(s) is not
respotted (exception: if the object ball is the 9-ball, it is respotted)
and play continues.
5.12 JUMP AND MASSE SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul
if during an attempt to jump, curve or masse the cue ball over or
around an impeding numbered ball, the impeding ball moves (regardless
of whether it was moved bya hand, cue stick follow-through or bridge).
5.13 THREE
CONSECUTIVE FOULS
If a player fouls three consecutive times on three successive shots
without making an intervening legal shot, the game is lost. The three
fouls must occur in one game. The warning must be given between the
second and third fouls. A player's inning begins when it is legal
to take a shot and ends at the end of a shot on which he misses, fouls
or wins, or when he fouls between shots.
5.14 END OF
GAME
On the opening break, the game is considered to have commenced once
the cue ball has been struck by the cue tip. The 1-ball must be legally
contacted on the break shot. The game ends at the end of a legal shot
which pockets the 9-ball, or when a player forfeits the game as the
result of a foul.