The following rules concern the
play, scoring, officiating and responsibilities for tournament competition
in all pocket billiard games. However, the precepts and principles
of these rules are to be considered part of the games' General Rules
and should be applied as appropriate to all play, whether or not a
formal tournament.
1.1 PLAYER RESPONSIBILITY
It is the player's responsibility to be aware of all rules, regulations
and schedules applying to competition. While tournament officials
will make every reasonable effort to have such information readily
available to all players as appropriate, the ultimate responsibility
rests with the player. (For exceptions to this rule, see Rule 2.16.)
The player has no recourse if such information is not volunteered;
the responsibility for knowing the situation and/or the rules lies
with the player.
1.2 ACCEPTANCE OF EQUIPMENT
Tournament players should assure themselves, prior to beginning play,
that the balls and other equipment are standard and legal. Once they
begin play of a match, they may no longer question the legality of
the equipment in use (unless the opponent and tournament officials
both agree with the objection and any available remedy proposed by
the tournament officials).
1.3 USE OF EQUIPMENT
Players may not use equipment or accessory items for purposes or in
a manner other than those for which the items were intended (refer
to Rule 3.41 and Rule 3.42). For example, powder containers, chalk
cubes, etc., may not be used to prop up a mechanical bridge (or natural
hand bridge); no more than two mechanical bridges may be used at one
time, nor may they be used to support anything other than the cue
shaft. Extra or out-of-play balls may not be used by players to check
clearances or for any other reason (except to lag for break); the
triangle may be employed by players to ascertain whether a ball is
in the rack when a match is not officiated and the table has not been
pencil-marked around the triangle area. (Also see Rule 2.15.)
1.4 EQUIPMENT RESTRICTIONS
Players may use chalk, powder, mechanical bridge(s) and cue(s) of
their choice or design. However, tournament officials may restrict
a player if he attempts action that is disruptive of either the house
equipment or normal competitive conditions. As examples, a player
may: be restrained from using red chalk on green cloth; be advised
not to use powder in such an excessive fashion as to unduly affect
the balls or table cloth; and be barred from using a cue with a noisemaking
device that is clearly disruptive to other competitors. (Also see
Rule 2.15.)
1.5 MARKING OF TABLES
When racking the balls, a triangle must be used. Prior to competition,
each table and the triangle to be used on it shall be marked so as
to ensure that the same triangle will be used throughout the tournament
on the same table. An accurate and clearly visible pencil line must
also be marked on the cloth: (1) around the outer edge of the triangle
to ensure accurate and consistent placement to enable accurate judgement
as to ball positions; (2) on the long string to enable accurate spotting
of balls; and (3) on the head string to facilitate determinations
of whether balls are behind the head string. The head spot, center
spot and foot spot must also be determined to be accurately marked,
whether with discreet penciled "plus" marks, or with standard
spots if being employed. In games which do not require them, the center
and head spots do not need to be marked.
1.6 ADMINISTRATIVE DISCRETION
The management of each tournament shall reserve the right to set forth
rules and procedures appropriate and reasonable for the particular
tournament involved, such as may regard players' dress requirements,
method of receiving entry fees, refund policy of entry fees, scheduling
flexibility, pairing procedures, practice procedures, etc. However,
for tournaments to receive a WPA sanction, certain requirements must
be met, primarily with regard to safeguarding and ensuring proper
distribution of the prize fund.
1.7 LATE START
A player must be ready to begin a match within 15 minutes of the start
of the match, or the opponent wins by forfeit. The starting time is
considered to be the scheduled time or the time the match is announced,
whichever is later.
1.8 NO PRACTICE DURING MATCH
While a match is in progress, practice is not allowed. Taking a shot
that is not part of that match is a foul. (Refer to Rule 1.6)
1.9 ASSISTANCE NOT ALLOWED
While a match is in progress, players are not allowed to ask spectators
for assistance in planning or executing shots. If a player asks for
and receives such assistance, he loses the game. Any person, except
the opponent, who offers any significant assistance to a player, verbal
or non-verbal, will be removed from the area. (Refer to Rule 2.28)
1.10 FAILURE TO LEAVE THE TABLE
When a player's inning comes to an end, the player must discontinue
shooting. Failure to do so is loss of game (exception in 14.1 - ruled
as "deliberate foul").
1.11 SLOW PLAY
If in the opinion of the referee a player is impeding the progress
of the tournament or game with consistently slow play, the referee
can warn the player and then at his discretion impose a time limit
up to a maximum of 45 seconds that applies to both players between
shots (that is, both players are put on a shot-clock). If the referee
does impose a time limit and that limit is exceeded by a player who
has received a 10 second "time" warning, a foul will be
called and the incoming player is rewarded according to the rules
applicable to the game being played. During a player's inning, the
shot-clock starts when the previous shot ends, and runs until tip-to-ball
contact begins the next shot. The time while a shot is in progress
is not counted. If a player begins with cue ball in hand, the shot-clock
starts when he has possession of the cue ball, and any spotting or
racking is finished. If a player has not approached the shot, a warning
with the announcement of "time" should be made 10 seconds
prior to the time limit being reached. If a player exceeds the time
limit specified for the tournament, a foul will be called and the
incoming player is rewarded according to the rules applicable to the
game being played. In the case of a player down over the ball at the
10 second mark prior to the time limit, no announcement is to be made
and no penalty is to be imposed. In the event of a player standing
up off the shot, "time" will be called at that point and
normal shot clock procedure is followed. Each player may call for
one extension per rack. The extension period is identical to the time
limit imposed. In the event of a tie score with only one game remaining,
each player may utilize two extensions. Player must insure that the
referee/timekeeper is aware when an extension is called.
1.12 SUSPENDED PLAY
If a player shoots while play is suspended by the referee, he loses
the game. Announcement of the suspension is considered sufficient
warning. (Also see Rule 2.27)
1.13 TIME OUT
If time outs are allowed, a player is only allowed to take a time
out during his/her turn at the table or between sets (if a format
with sets is used). During a time out, a sign should be placed on
the table by the referee, and no practice will be allowed on that
table. In general, each player will be allowed one time out per match,
and a maximum of five minutes per time out. When a format with sets
is used, each player will be allowed one time out in the final set
(in the third set if playing best-of-3, or in the fifth set if playing
the best-of-5 sets). This final-set rule applies regardless of whether
a player has taken a time out in an earlier set.
1.14 CONCESSION
If a player concedes, he loses the match. That is, if a player attempts
to unscrew his jointed playing cue stick while the opponent is at
the table and during the opponent's decisive game of a match, it will
be considered a concession of the match. No warning from the referee
is required in the case of a concession. (Refer to Rule 2.22)
1.15 SCORING OF FORFEITS
Matches forfeited for any reason under these rules shall not result
in any scores being included in the statistics of a tournament, regardless
of whether any score had been reached prior to the declaration of
forfeiture. For official records, no point scores should be recorded,
but rather the notations "W(F)" and "L(F)" as
appropriate should be employed. (Matches lost through disqualification
are considered forfeits for purposes of this rule.) If, however, the
player awarded a match through the opponent's forfeiture has posted
a high run (or similar accomplishment for which an award is granted)
during play of the match prior to declaration of forfeiture, that
high run or other mark shall be eligible for the tournament award
or prize.
1.16 PLAYING WITHOUT A REFEREE
When a referee is not available, any dispute between the two players
will be resolved by the Tournament Director or an appointed substitute.
1.16.1 CUE BALL FOULS ONLY
When a referee is presiding over a match, it is a foul for a player
to touch any ball (cue ball or object ball) with the cue, clothing,
body, mechanical bridge or chalk, before, during or after a shot.
However, when a referee is not presiding over a game, it is not a
foul to accidentally touch stationary balls located between the cue
ball and the shooter while in the act of shooting. If such an accident
occurs, the player should allow the Tournament Director to restore
the object balls to their correct positions. If the player does not
allow such a restoration, and a ball set in motion as a normal part
of the shot touches such an unrestored ball, or passes partly into
a region originally occupied by a disturbed ball, the shot is a foul.
In short, if the accident has any effect on the outcome of the shot,
it is a foul. In any case, the Tournament Director must be
called upon to restore the positions of the disturbed balls as soon
as possible, but not during the shot. It is a foul to play another
shot before the Tournament Director has restored any accidentally
moved balls. At the non-shooting player's option, the disturbed balls
will be left in their new positions. In this case, the balls are considered
restored, and subsequent contact on them is not a foul. It is still
a foul to make any contact with the cue ball whatsoever while it is
in play, except for the normal tip-to-ball contact during a shot.
1.16.2 JUMP AND MASSE SHOT FOUL
If a match is not refereed, it will be considered a cue ball foul
if during an attempt to jump, curve or masse the cue ball over or
around an impeding numbered ball that is not a legal object ball,
the impeding ball moves (regardless of whether it was moved by a hand,
cue stick follow-through or bridge).
1.16.3 THIRD OPINION
When a shot comes up that seems likely to lead to controversy, either
party may request a tournament official or a third party to judge
the legality of the shot.
1.16.4 SPLIT HITS
If the cue ball strikes a legal object ball and a non-legal object
ball at approximately the same instant, and it cannot be determined
which ball was hit first, the judgement will go in favor of the shooter.
1.16.5 RACKING
The balls must be racked as tightly as possible, which means each
ball should be touching its neighbor. Refrain from tapping object
balls more than absolutely necessary; it is preferable to thoroughly
brush the area of the rack to even out the cloth. (Further instructions
for Tournament Play are Included in the Next
Section, "Instructions For Referees".